Bad Dog (video game): Difference between revisions

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| title = Bad Dog
| title = Bad Dog
| image = [[File:Akarea Flag.png|200px]]
| image = [[File:Bad dog cover art.png|200px]]
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| alt = BAD DOG Cover art
| caption = Cover art for the [[Candanadium|Candanadian]] release
| caption = Cover art for the [[Candanadium|Candanadian]] release
| developer = [[Xiaonei Software Entertainment]]
| developer = [[Xiaonei Software Entertainment]]
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| composer = [[Wen Huan]]
| composer = [[Wen Huan]]
}}'''Bad Dog''' ('''坏狗''', ''Huai gou'', lit. 'Bad Dog', stylised as '''BAD DOG'''), is a cyberpunk shooter video game developed by [[Xiaonei Software Entertainment]] as a launch title for the [[SuperPlay 2]], releasing alongside the system on the 20th of November 2000. ''Bad Dog'' is a twin-stick shoot-em-up played from an isometric perspective. It takes place in a futuristic depiction of [[Fujing]], where the unnamed player character nicknamed Puppy attempts to rescue their kidnapped brother from the Heaven corporation which controls Fujing. It was designed to take full advantage of the technical capabilities of the SuperPlay 2 using then-novel graphical techniques such as cube-map reflections and ambient occlusion as well as higher resolution textures and models versus the previous generation [[SuperPlay]], with the game's fast-paced action intended to demonstrate the console's high frame rates.
}}'''Bad Dog''' ('''坏狗''', ''Huai gou'', lit. 'Bad Dog', stylised as '''BAD DOG'''), is a cyberpunk shooter video game developed by [[Xiaonei Software Entertainment]] as a launch title for the [[SuperPlay 2]], releasing alongside the system on the 20th of November 2000. ''Bad Dog'' is a twin-stick shoot-em-up played from an isometric perspective. It takes place in a futuristic depiction of [[Fujing]], where the unnamed player character nicknamed Puppy attempts to rescue their kidnapped brother from the Heaven corporation which controls the city. It was designed to take full advantage of the technical capabilities of the SuperPlay 2 using then-novel graphical techniques such as cube-map reflections and ambient occlusion as well as higher resolution textures and models versus the previous generation [[SuperPlay]], with the game's fast-paced action intended to demonstrate the console's high frame rates.


''Bad Dog'' received universal acclaim and was particularly praised by critics for its graphics and visual design, narrative and gameplay. [[Sean O'Connell]] wrote for [[EdoGamer]] that "Bad Dog subverts emerging video game narrative tropes by turning them on their head and daring to suggest that you, the player, are not always in control." It is considered one of the best video games of its generation and a demonstration of video games as an art form.
''Bad Dog'' received universal acclaim and was particularly praised by critics for its graphics and visual design, narrative and gameplay. [[Sean O'Connell]] wrote for [[EdoGamer]] that "Bad Dog subverts emerging video game narrative tropes by turning them on their head and daring to suggest that you, the player, are not always able to come out on top." It is considered one of the best video games of its generation and a demonstration of video games as an art form.

Latest revision as of 05:23, 11 March 2024

Bad Dog
Cover art for the Candanadian release
Developer(s)Xiaonei Software Entertainment
Publisher(s)Xiaonei Software Entertainment
Director(s)Gyeong Sebu
Producer(s)Yoshi Takanaka
Designer(s)Xi Longwei
Composer(s)Wen Huan
Release20th November 2000
Genre(s)Action

Bad Dog (坏狗, Huai gou, lit. 'Bad Dog', stylised as BAD DOG), is a cyberpunk shooter video game developed by Xiaonei Software Entertainment as a launch title for the SuperPlay 2, releasing alongside the system on the 20th of November 2000. Bad Dog is a twin-stick shoot-em-up played from an isometric perspective. It takes place in a futuristic depiction of Fujing, where the unnamed player character nicknamed Puppy attempts to rescue their kidnapped brother from the Heaven corporation which controls the city. It was designed to take full advantage of the technical capabilities of the SuperPlay 2 using then-novel graphical techniques such as cube-map reflections and ambient occlusion as well as higher resolution textures and models versus the previous generation SuperPlay, with the game's fast-paced action intended to demonstrate the console's high frame rates.

Bad Dog received universal acclaim and was particularly praised by critics for its graphics and visual design, narrative and gameplay. Sean O'Connell wrote for EdoGamer that "Bad Dog subverts emerging video game narrative tropes by turning them on their head and daring to suggest that you, the player, are not always able to come out on top." It is considered one of the best video games of its generation and a demonstration of video games as an art form.